C20BB9B4 0000A6 4800A6 AC80C3800FFFF 9003A6 00000C201C04A0841C1C 3D80804D618C755A A05 7D2802A6A089FFC6 2804D0 8D89A8 A00 41820058A109FFC6 220008 7D08C280A20C280A6002C0804EA 080001 22000C 220010 2C0008 3908FFFFB109FFC6 00000000C201C8480031B5C 3D80804DA18C755A 70C201C8D8 0000000CA0631B62 2C0050 3D80804DA18C755A 7A6 A8C9FEF2280000880CD89A8 2C06FFFF41810003CA0802F 38A5DCF81C06001A 7CA502 7C000. Huge thanks to Frubam for pointing me at the encounter table! This code is a bit complicated. Go to the menu screen (Artes, Equip, Item, Status, etc).
Look at the Encounters; you will see the number for the last encounter you had (if you have not had an encounter yet, it shows -1, which can be confusing). While holding Z, pressing 1 will toggle the Encounter Roller. When the Encounter Roller is enabled, the Encounters number will be negative, and it will force you to enter that encounter.
If you press 1 while holding Z again, it will disable the encounter roller, and the number will be positive once again, which shows you the last encounter you had, and allows you to enter encounters normally.While the Encounter Roller is enabled, you can hold Z and press + or - to roll the encounter number. You can choose any encounter from 1 to 1258, which is the last encounter I could find. If you hold both C and Z, the + or - will make it scroll quickly.
If the number doesn't roll, then the code is disabled.v2: When you hold Z, you will also see the types of enemies that you would encounter in that battle. This code modifies the 'Experience needed to level up' table. I tried to follow the general pattern that was used to make the Emil/Marta table from levels 70-200 in order to continue the other 55 levels; each level requires an additional 65535 EXP to reach the next level. Everyone's level maxes out at 255, which means your EXP now maxes out at 13,662,139 instead of 9,999,999.
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Stats continue to increase for the remaining 55 levels. Monsters will require a great deal of additional experience to catch up to Emil/Marta for a given level, unless you use the EXP code below. 'Spellbind' means you have a chance to forge a pact. It does not mean always succeed at pacts. The code starts off with 'never spellbind'. Hold - and press up to change the code to Always Spellbind; you can let go once you press the buttons and it will remember to keep spellbinding.
Hold - and press down to change the code to Never Spellbind. The game pauses while you hold. You can only forge a pact with one monster per fight, so if you spellbind multiple monsters, the one you get to pact with is random (i.e.
Design of seven segment display driver for bcd codes experiment. Never the one you wanted). Try to turn Always Spellbind on ONLY when you are about to kill a monster that you want to capture. Or leave it on all the time if you don't care what monsters you pact with.
C20AD4FC 80043E 2C001F4C408200B8 7C683E 7C606C 4082890A30010 3CA08A A0010A804002A B00018 A000CA803000E B004002AA80CB004002A A888A3000C A500C48000024 2C001C 88A3000C38A5FFFF 2C00898A3000C 80A02A 00000000C20B24A8 000088804000C 08C 00000. It's a little complicated to use. You must use Emil in battle.
This code uses a few Gecko registers, not sure which but it's like gr3, gr4, and/or gr5 I think (depends on which version of Gecko OS you use). While battling, hold down the - key. Watch Emil's TP; it will change to the current grid element's number while - is pressed. Don't worry, when you release -, Emil's TP goes back to normal, and battle pauses while you hold. While holding -, press left and right to change the current grid element's number.
Once you've picked the value that you want, let go of minus and go cast a spell or do something that tickles the grid and you'll see everything change to match the number of the element you set. Go to the Equipment screen and highlight the item you want to change. While holding Z, press left or right to change the item by one, and hold + or - to scroll through 60 items per second (takes about 10 seconds to scroll through all items). Using this code you can put any item anywhere - an apple gel for Emil's weapon, or Sol and Mani (Richter's axe and sword) for Marta's ribbon, etc. If you go to the accessory and there's no accessory equipped, you can bring one into existence, and then use C to de-equip the accessory into your inventory.
You can then create any rare items you want, as many as you want! Party Mod NoteBased off of YCAT21's Party Mod code on the Japanese version. See Japanese version for valid data for AAAABBBB.X = 0/1 Character/Monster - designating a monster as a character can crash the game in certain circumstancesAAAA = Some character dataBBBB = Portrait and some other character dataAAAABBBB can mix data from two separate characters. IE, you could have Richter's data with Presea's portrait and title in the menu.May not be able to access all party slots if there isn't already a character present in it.